Brawl - Donkey Kong - Action - 0x97 GrabHeavyItem
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(HoldingItem)
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(HoldingItem)
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
Exit Script (Common)